I completed undergrad and postgrad in modern composition at the London College of Music (UWL), where I now teach part-time in the areas of film music and game audio. On top of composition, I'm also a sound designer and a skilled game audio implementer with solid knowledge of Unreal, Unity, FMOD, and Wwise.

I’ve collaborated on a good number of film scoring projects. Blue Bird is a beautiful animated film by Stanislaw Buczkowski (published in 2025 by the Polish Film Institute), for which I composed, recorded, and mixed the music, plus provided the sound design.

Many of the films have been in the area of screen-dance – telling the story through contemporary dance – which places a particular emphasis on music. For the short film Onus (Jo Cork & Sheetal Maru, 2023), I was tasked with combining abstract sound design with subtle references to classical Indian music, while ensuring the composition interacted successfully with the physicality of the visuals. Onus was broadcast on BBC4 in spring of 2023

Being assistant to composer Richard Jacques has been my career highlight since August 2020. The first year was focused entirely on the final stages of music work for Marvel’s Guardians of the Galaxy (Eidos Montreal) and it was a formative experience.

I have been fortunate to maintain a continuous collaborative relationship with the small independent game developer Cobble Games. I find it very enjoyable to have full access to the project in-engine, being able to add and playtest audio features at will. On Chains of Fury – an intense retro-styled FPS – I had the opportunity to put to the test a very wide range of skills, creating and implementing a complex and responsive music system, sound effects for all weapons, items, enemies, environments – ranging from gritty and realistic, to quirky and phantasmagorical.